Unlike vJoy, Dolphin’s native support will offer more direct and added vJoy missing supports (ie forced feedback) and will offer better latency. They can be configured in Dolphin like any other controller. Software that uses vJoy drivers, such as the GameCube USB Adapter Driver, may treat GameCube controllers as generic gamepads for Windows. From 5.0-2472 to 5.0-10617 it was possible to use UsbDk alternatively, but it is no longer supported by current versions. On Windows, the GameCube controller adapter will need a custom driver to allow Dolphin to detect and use it, Zadig can help you with that. If you have questions about any of these macOS installation techniques, check out the forum thread. Sudo cp -r ~/Downloads/SmashEnabler.kext /Library/Extensions/SmashEnabler.kext sudo chown -R root:wheel /Library/Extensions/SmashEnabler.kext sudo touch /Library/Extensions sudo reboot Installation of standalone SmashEnabler kexts must be done via Terminal. Standalone Kext for older versions of macOS Terminal Installation Installation package for earlier versions of macOS See this StackExchange thread for more details. This will decrease security and is not recommended. The only solution is to disable kernel extension signature verification, which can be done in macOS recovery mode. On El Capitan (10.11) and later, the unsigned kernel extension will not load. Standalone Kext for macOS El Capitan (10.11) and later Installation package for macOS El Capitan (10.11) and later versions Older versions of macOS can be supported by installing SmashEnabler. This method does not require disabling System Integrity Protection (SIP). GCAdapterDriver is an open source project to enable adapter usage on macOS. GCAdapterDriver installation packages for macOS High Sierra (10.13.6) and later You don’t need to configure the drivers manually within Dolphin’s driver setup, but any drivers attached to the adapter should work right out of the box. Once installed, Dolphin should be able to recognize that the adapter has been plugged in. Therefore, to use adapters on macOS, a driver must be installed that simply grabs and ignores the adapter and allows a lower-level connection (like Dolphin does). Since the adapter does not provide a valid report descriptor, this makes the IOKit handler useless for direct communication. Mac OSĭue to the nature of Apple’s HID implementation, all HID devices (including non-standard ones) are intercepted by the IOKit HID driver. If you want to change the rule, links for instructions are available in the libusb FAQ. Dolphin should now detect it in the driver settings (see #Dolphin settings below). Reload the udev rules with: sudo udevadm control –reload-rules Paste the following into the /etc/udev/rules.d/les file (/lib/udev/rules.d/les if you are creating a package): However, a udev rule must be created to allow access to the device. Linux support does not require any special drivers, as long as Dolphin was built with libusb support. There is no switch on official Nintendo adapters. If your adapter includes a switch, make sure it’s set to Wii U mode before continuing with these steps. These third-party adapters often contain a switch that allows you to convert between PC and Wii U mode. Third party adapters that are compatible with Wii U are also supported in addition to the official adapters. Bongos and wireless controllers are supported. The GameCube controller is auto-configured and calibrated with full vibration capability thanks to the Dolphin implementation. Check How to Use Real GameCube Controller or Wiimote on Dolphinĭolphin 4.0-4599 includes support for Nintendo’s GameCube controller adapters for Wii U and Switch, which are currently the only official GameCube USB adapters available.
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